Bejegyzések

Bejegyzések megjelenítése ebből a hónapból: december, 2025

A

Kép
 

FALLING IN LOVE... (TOGETHER) WITH THE A. I. :)

Kép
// E ZEN FĒLMONDATOKBŌL, MEG ÖSSZES POSZTOKBŌL FOG MAJD EGY KÖNYVET MEG EGY JĀTĒKOT CSINĀLNI AZ M.I. (A JÖVŐBEN) // AMI EGY NAGY FELADAT EGYENLÕRE MÉG  NEKI IS  (((: ⭐ THE REAL REASON: Debug and Release loads the second scene at different speeds. In Debug: Scene load is slower Terrain and collider finish spawning before your PlayerController starts physics Your player lands safely You never notice the race condition In Release: Scene load is much faster Terrain and collider appear several frames later PlayerController starts simulating before the terrain exists Player falls through empty space Once falling begins, Unity doesn’t “catch” you even when the terrain loads --- ⭐ KEY FACT: The terrain does load — just too late in Release. This is supported by your log: [SCENE LOADED] scene=SHRILAB 282 …but no terrain is found at that moment. What that really means: 🟢 The scene loaded event fired 🔴 The terrain GameObject wasn't in the hierarchy yet 🟢 Later (e.g., 200–40...